22536165
9780613913850
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This book offers a historical, formal analysis of video games that no other book to date has provided in such detail. . . . Wolf also effectively investigates the scientific and market forces that aligned with the development of video games to create a p06139138680-613-91386-8States of Nature: Science, Agriculture, and Environment in the Spanish CaribbeanMcCook, Stuart GeorgeSagebrush-BoundUNIVERSITY OF TEXAS PRESSNULL2002-05-01 00:00:00.000ADNULLNULLNULLEnglish33.8000Sagebrush List PriceActiveThe process of nation-building in Latin America transformed the relations between the state, the economy, and nature. Between 1760 and 1940, the economies of most countries in the Spanish Caribbean came to depend heavily on the export of plant products, s06139138760-613-91387-6Our National Parks and the Search for SustainabilityO'Brien, Bob R.Sagebrush-BoundUNIVERSITY OF TEXAS PRESSNULL1999-01-01 00:00:00.000ADNULLNULLNULLEnglish30.3500Sagebrush List PriceActiveYosemite Valley in July of 1967 would have had to be seen to be believed. There was never an empty campsite in the valley; you had to create a space for yourself in a sea of cars, tents, and humanity. . . . The camp next to ours had fifty people in it, wWolf, Mark J. P. is the author of 'Medium of the Video Game', published 2002 under ISBN 9780613913850 and ISBN 061391385X.
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