5250611
9781584504405
Maya Character Modeling and Animation is written for beginning to intermediate-level students and 3D artists who want to learn 3D character modeling and animation using Maya®. The book is organized in a unique style that allows users to learn Maya gradually by working through a series of short projects. Each new topic is introduced with the relevant animation principles and then put to work through detailed tutorials. The book begins with an overview of the modeling and animation processes and an introduction to the basic terminology. From there, the Maya interface is introduced and the details and concepts of the physics of motion are explored. The book also teaches users how to develop their observation skills by creating and using sketches and reference footage. It explores the basics of conveying emotion through a simple sack animation, which also provides a good introduction to modeling and rigging. In addition, NURBS modeling, path animation, and the concept of blocking are covered in detail. Users also learn the steps for developing a character and modeling it using polygons, and then explore the principles and technical details of rigging. Because a large percentage of animation involves humans or bipeds, understanding walk cycles is essential, so they are taught through multiple exercises, ranging from basic walks to emotional walks and jumps. The book not only covers the mechanical aspects of animation, but it also explains how emotion and character affect the planning of animation. The book concludes with coverage of facial expressions and teaches Maya's technical mechanism for modeling and animating faces.Flaxman, Tereza is the author of 'Maya Character Modeling And Animation ', published 2006 under ISBN 9781584504405 and ISBN 1584504404.
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