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9780761534297
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Part 1: Learning the Ropes 1. Introduction to Direct3D and DirectX 2. 90 Percent Preparation, 10 Percent Initialization 3. The Structure of a Direct3D Application Part 2: Windows Programming 4. I Did Not Have a Relationship with MS Windows 5. Goodbye World 6. Selling Your Soul 7. Getting Jiggy with Windows Part 3: 2D DirectX Graphics 8. How many Lines of Code? 9. Putting Direct3D to Work 10. California-Style Consoles Part 4: 3D Mathematics 11. Getting Fat with 3D 12. Getting to know Direct3D in a more 3D Sort of Way 13. Building the Zen 3D Engine 14. Directing Input with DirectInput 15. 3D Game Engineering 16. Advanced Graphics Techniques Appendix A: C++ Programming 101 Appendix B: Direct3D Advanced ReferenceWalsh, Peter is the author of 'Zen of Direc3d Game Programming', published 2001 under ISBN 9780761534297 and ISBN 0761534296.
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