Comments: May have some shelf-wear due to normal use.
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Publication Date: 2005
Publisher: Apress L. P.
First, you can get the source code directly from Apress' website. Second...the implementations are in simple terms. Third...(Grant Palmer's) book is full of trivia about physics that are just plain fun to read. -- InkBlog: The Random Musings of David Weller As far as the style of the book goes, I think that's actually where it really shines. The author has a way of explaining things that's thorough without being verbose. -- Craig Andera, Pluralsight "Physics for Game Programmers" shows you how to infuse compelling and realistic action into game programming--even if you don't have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.Palmer, Grant is the author of 'Physics For Games Programmers', published 2005 under ISBN 9781590594728 and ISBN 159059472X.
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Book condition guidelines
New (perfect condition)
Pages are clean and are not marked by notes, highlighting or fold.
Like new (excellent condition)
Pages are clean and are not marked by notes, highlighting or folds.
Very good (good condition)
Pages are intact and may have minimal notes and/or highlighting or folds.
Good (clean condition)
All pages and the cover is intact. The spine may show signs of wear. Pages include notes and/or highlighting.
Acceptable (readable condition)
All pages and the cover is intact. Pages include considerable notes in pen or highlighter, but the text is not obscured.
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