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Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies)
Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
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Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)

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ISBN-13: 

9780123740373


ISBN: 

0123740371


Edition:  1
Pub Date: 
Publisher:  Morgan Kaufmann
Summary: "Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies."...--Bill Gates, Chairman, Microsoft "Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design."--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions Informed design is essential. While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business."--Roger Martin, Dean, Rotman School of Management, University of Toronto "I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples."--Alistair Hamilton, Symbol Technologies, NY Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrims journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". Peter Gabriel There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the publictypically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution. We need design. But design as described here depends on different skillsetseach essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challengeschallenges that build on, rather than replace, existing skills and practice. Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understoodby both designers and the people with whom they need to work in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxtons engaging work aims to

Bill Buxton is the author of Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies), published 2007 under ISBN 9780123740373 and 0123740371. Two hundred ninety Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) textbooks are available for sale on ValoreBooks.com, fifty five used from the cheapest price of $17.08, or buy new starting at $24.58.
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Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies)

ISBN-13: 9780123740373


ISBN: 0123740371


Edition: 1st


Pub Date:
Publisher: Morgan Kaufmann
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