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Creativity Games for Trainers A Handbook of Group Activities for Jumpstarting Workplace Creativity

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Epstein, Robert

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Creativity Games for Trainers A Handbook of Group Activities for Jumpstarting Workplace Creativity, ISBN 9780070213630 Own This Book? Sell It
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9780070213630

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0070213631

Publisher: McGraw-Hill Companies, The Summary: Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling Games Trainers Play series, this handbook will help trainers [read more]
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Product Details
ISBN-13:

9780070213630


ISBN:

0070213631


Publisher: McGraw-Hill Companies, The

Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling Games Trainers Play series, this handbook will help trainers simulate innovation throughout the organization. They can use the 30 activities to develop in-depth workshops on creativity--or to spice up other types of training with creativity breaks. Epstein shows how to customize each exercise for different settings, and provides the nitty-gritty details trainers are looking for: lists of required and optional materials (always inexpensive and easily obtained), time recommendations, and reproducible handouts.

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