Creating Nim Games
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9781572322721
ISBN:1572322721
Publisher: Addison-Wesley Longman, Incorporated Summary: In this new addition to Dale Seymour's popular Math Projects Series, students are immersed in the challenge of an ancient mathematical game -- first by learning several of its forms, then by designing their own NIM! This game for two players requires the winner to add or take away numbers, markers, or shapes until their opponent is forced to make the last move. By working backwards, thinking about odd and even number [read more]- 30-Day No-Hassle Returns
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9781572322721
ISBN:
1572322721
Publisher: Addison-Wesley Longman, Incorporated
In this new addition to Dale Seymour's popular Math Projects Series, students are immersed in the challenge of an ancient mathematical game -- first by learning several of its forms, then by designing their own NIM! This game for two players requires the winner to add or take away numbers, markers, or shapes until their opponent is forced to make the last move. By working backwards, thinking about odd and even numbers, and looking for patterns, students develop winning strategies. Nine NIM games, including Classic NIM, Array NIM, and Pattern-Block NIM, come complete with playing boards. Game worksheets give students clues to strategies, which they describe to their classmates. Student project sheets set up the steps for game design, offering checkpoints and opportunities for feedback. Also includes student and teacher assessment forms.
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