Computational Models of Games
Excellent Customer Service
& Return policy. Ships
Fast. E... [more] Buy with confidence.
Excellent Customer Service
& Return policy. Ships
Fast. Expedite Shipping
Available. [less]
Own This Book? Sell It
9780262031523
ISBN:0262031523
Pub Date: 1989Publisher: MIT Press Summary: Modeling games provides a deeper understanding of computational models in general. Researchers in artificial intelligence have looked to chess as a model of thinking that can be automated while those in distributed computing and cryptography need models that reflect the competitive nature of distributed and cryptographic protocols. Computational Models of Games describes a model of two person games - called a probabi [read more]
- 30-Day No-Hassle Returns
- Fast, Same-Day Customer Service
- The Best Prices on Textbook Rentals
- Find student loan options quickly and easily
- Compare loans to find the best fit for you
- Apply for the loan that meets your needs
9780262031523
ISBN:
0262031523
Pub Date: 1989
Publisher: MIT Press
Modeling games provides a deeper understanding of computational models in general. Researchers in artificial intelligence have looked to chess as a model of thinking that can be automated while those in distributed computing and cryptography need models that reflect the competitive nature of distributed and cryptographic protocols. Computational Models of Games describes a model of two person games - called a probabilistic game automaton - that unifies other important models that have been developed to reflect the game-like properties of computational problems. It also covers interesting models of games not previously studied (introducing games against unknown nature, for example) and proves new results on time bounded game automata, space bounded game automata with complete information, and space bounded game automata with partial information. By incorporating the three important features of randomness, secrecy, and limited power for the players, the probabilistic game automaton models in a natural way many problems that computer scientists confront and provides insight into their complexity. It generalizes computational models such as the alternating Turing machines of Chandra, Kozen, and Stockmeyer, Papadimitriou's games against nature, the Arthur-Merlin games of Babai, and the interactive proof systems of Goldwasser, Micali, and Rackoff. Anne Condon received her doctorate from The University of Washington and is Assistant Professor at The University of Wisconsin Computational Models of Gamesis a 1988 ACM Distinguished Dissertation
- Track your recent orders.
- See our shipping rates & policies.
- Return an item (here's our Return Policy).

