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Book of Challenges Dungeon Rooms, Puzzles, and Traps

by

Kaufman, Daniel, Kestrel, Gwendolyn F. M., Selinker, Mike

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Condition: Used - Acceptable Seller: Rating: (8) 90% Ships From: ACWORTH, GA Shipping: Standard Comments: This item is pre-owned -
acceptable condition - may
include notes, markings,
unde... [more]
This item is pre-owned -
acceptable condition - may
include notes, markings,
underlining, highlighting,
bent corners, scuffed
edges, creased pages, and
shelf wear. Please allow
4 - 14 business days for
Standard shipping, within
the US. Thank you for
supporting our small,
family-owned business! [less]
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Book of Challenges Dungeon Rooms, Puzzles, and Traps, ISBN 9780786926572 Own This Book? Sell It
ISBN-13:

9780786926572

ISBN:

0786926570

Publisher: Wizards of the Coast Summary: Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters from 1st to 20th level. Advice  [read more]
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    This item is pre-owned - acceptable condition - may
    include notes, markings, underlining, highlighting, bent
    corners, scuffed edges, creased pages, and shelf wear.
    Please a [more]

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  • Seller Rating: (8) 90%
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Product Details
ISBN-13:

9780786926572


ISBN:

0786926570


Publisher: Wizards of the Coast

Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters from 1st to 20th level. Advice for creating your own deceptive and deadly situations. Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

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